Artstation Abyssal Creature
![artstation Abyssal Creature artstation Abyssal Creature](https://cdna.artstation.com/p/assets/images/images/042/501/482/large/eve-anne-carton-paint-creature-marine-corrompues-copie.jpg?1634677237)
Artstation Abyssal Creature A concept of a big creature living in the sea and generating electricity. parasites feed on its energy. I always has been fascinated by abyssal creatures, i still remembering watching cameron's film "the abbys" which caused great impact on me long time ago. so i created my own version for an abyssal creature. all animation creature is parametric so no rigs or key frame animation is being used here. i have used free software natron for giving it a bit of post.
![artstation Abyssal Creature artstation Abyssal Creature](https://cdnb.artstation.com/p/assets/images/images/046/233/247/large/kilik-ico-00e3374d-9c2d-450c-9337-0ea58168dff4-2-out.jpg?1644601951)
Artstation Abyssal Creature Final renders of our project mentioned in our blog: artstation blogs dhananjaysingh lral making of abyssal lord a hybrid creature for long i have been. Abyssal creature, a personal artwork from a friend idea. exploring options and ideas. notes. This is a fantasy dragon like creature, living in the ocean. inspiration came from prehistoric and abyssal fishes. i followed the typical workflow of a 3d character. i modeled the high poly sculpt in blender, then brought it to zbrush for low poly remeshing and unwrapping. the texturing (including normal baking from hi poly to low poly) is made in substance painter. then i rigged the low poly. Illustration from legends of runeterra, by riot games. realized at smv studio. art direction : jelena kevic djurdjevic.
![artstation abyss creature artstation abyss creature](https://cdnb.artstation.com/p/assets/images/images/028/224/603/large/alexandre-camargo-composition.jpg?1593826837)
Artstation Abyss Creature This is a fantasy dragon like creature, living in the ocean. inspiration came from prehistoric and abyssal fishes. i followed the typical workflow of a 3d character. i modeled the high poly sculpt in blender, then brought it to zbrush for low poly remeshing and unwrapping. the texturing (including normal baking from hi poly to low poly) is made in substance painter. then i rigged the low poly. Illustration from legends of runeterra, by riot games. realized at smv studio. art direction : jelena kevic djurdjevic. Animation rigging sci fi whale creature part#1 sayan haldar: artstation sayan art linkedin in sayan haldar 3517a3240 norberto. This started out as a creature jam but ended up cleaning it up and rendering for fun.
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