Artstation Far Cry 6 Various Assets And Props
![artstation Far Cry 6 Various Assets And Props artstation Far Cry 6 Various Assets And Props](https://cdna.artstation.com/p/assets/covers/images/042/007/118/large/herald-mendoza-herald-mendoza-artblast-fc6-thumbnail-boatwreck.jpg?1633342101)
Artstation Far Cry 6 Various Assets And Props Various prop assets i've worked on with varying challenges as well as materials. A few samples of the props and architectural structures that i modelled out for ubisoft's farcry 6. i was in charge of modelling sculpting as well as doing the textures for some of these gameplay environmental assets. props range from debris, carcasses, crates to thrones and architectural structures like the watch towers and pyramid. it was such a wonderful and fun experience to be able to.
![artstation far cry 6 Juan Cortez artstation far cry 6 Juan Cortez](https://cdnb.artstation.com/p/assets/covers/images/042/454/037/large/alex-sideras-alex-sideras-artblast-fc6-thumbnail-juan.jpg?1634570687)
Artstation Far Cry 6 Juan Cortez These assets went through multiple reiterations until we arrived at the final look. i did the modelling work and texture pass. huge thank you to the entire far cry 6 team. building a game of this size is a collaborative process, and the quality of my work only shines when all these different roles come together. A list of several environment meshes and branding props i did during my time on fc6. for the branding props, i reused a lot of existing meshes (created by other artists and teammates). in order to save time, during production deadlines, i would go through our object bank, looking for meshes that could be reused and modified in order to create new assets. (separating the parts i needed as well. As well as creating textures, i was also tasked with doing material polish passes on many assets, there were far more than i have in this small selection above, but you'll get the general jist, and honestly, i can't remember everything i worked on. i had a full or partial hand in with the material pass for many of the structures and props throughout the west, starting region and esperanza. big. When building the vision and foundations for the art direction on far cry 6, the team had several pillars to follow: paradise, authenticity, contrast, and resolver. a paradise frozen in time. yara needed to showcase a variety of lush and exotic flora and fauna. with that challenge, our incredible biome and wildlife teams delivered tenfold.
Comments are closed.