Ubisoft Far Cry 6 Art Blast Artstation Magazine Character Portraits
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Ubisoft Far Cry 6 Art Blast Artstation Magazine F Our narrative characters, wildlife, and flora had to be memorable and feel connected to their world. when building the vision and foundations for the art direction on far cry 6, the team had several pillars to follow: paradise, authenticity, contrast, and resolver. Surreal purple. we wanted the palette of lost between worlds to be a complete departure, to literally cast the familiar in a new light. yara’s warm natural tones of green and brown, punctuated by the factional colours of antón castillo’s red and white fnd and libertad’s dark blue, needed contrast.
![Review far cry 6 вђ Ps5 Victordima Net Review far cry 6 вђ Ps5 Victordima Net](https://victordima.net/wp-content/uploads/2021/10/d52b9b34-fd1c-42af-95ec-e42438a9bdba.jpg)
Review Far Cry 6 вђ Ps5 Victordima Net A selection of the many character portraits i got to do throughout production. December 12, 2022. 2 minutes read. with the release of the new far cry 6 expansion lost between worlds, art director david clement and team reflect on the journey from creative concept art to stunning in game visuals and the collaborative process in between. yara is looking very different these days. from exploring a fractured and otherworldly. Artist listed may not be the sole owner creator of the asset. be sure to check out artstation for their contribution. this is the fourth part of a series that explores the extraordinary visuals of far cry 6. Marmoset render by alex sideras. in engine render by marco barrettara. high poly render. i was very honored to be a part of the ubisoft toronto character team on far cry 6. this is a portrait of female player character dani rojas. i was responsible for modelling and texturing her head and facial expressions. hairstyle and all marmoset.
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